Design a Theme Park
Plan rides, map the park, price the tickets and work out how many visitors you need.
Your mission
Design a theme park that is thrilling, safe and makes enough money to stay open.
Learning goals
- β’ Use scale, area and money
- β’ Balance excitement with safety
- β’ Present a business case
You'll need
- β’ Large paper
- β’ Ruler
- β’ Colours
Optional: Camera or tablet for photos of your work
Project stages
0/7 tasksDiscover
~30 minFind out what you already know and gather ideas before you start building.
- Ride research
List the kinds of rides a park needs for every age group.
~30 min Β· Parent guidance: Check in at the end of the task and talk it through together.
Extra challenge: add one more detail to your discover work and explain why you chose it.
Plan
~45 minTurn your ideas into a plan you can actually follow.
- Park map
Draw your park to scale with zones, paths and facilities.
~45 min Β· Parent guidance: Check in at the end of the task and talk it through together.
Extra challenge: add one more detail to your plan work and explain why you chose it.
Create
~45 minMake the main part of your project.
- Design your headline ride
Draw and label your best ride, including its safety features.
~45 min Β· Parent guidance: Stay nearby for set-up, then let your learner lead.
Extra challenge: add one more detail to your create work and explain why you chose it.
Test
~30 minTry it out and see what works.
- Crowd test
Work out queue times if 500 people arrive at once.
~30 min Β· Parent guidance: Stay nearby for set-up, then let your learner lead.
Extra challenge: add one more detail to your test work and explain why you chose it.
Improve
~25 minUse what you learned to make it better.
- Fix the bottleneck
Change your layout to fix the worst queue.
~25 min Β· Parent guidance: Check in at the end of the task and talk it through together.
Extra challenge: add one more detail to your improve work and explain why you chose it.
Present
~30 minShare your work with your family or group.
- Investor pitch
Pitch your park: tickets, costs and why people will come.
~30 min Β· Parent guidance: Check in at the end of the task and talk it through together.
Extra challenge: add one more detail to your present work and explain why you chose it.
Reflect
~15 minThink about what you learned and what you would do next time.
- Designer's notes
What was the hardest trade-off you made?
~15 min Β· Parent guidance: Check in at the end of the task and talk it through together.
Extra challenge: add one more detail to your reflect work and explain why you chose it.
Australian Curriculum links
Learners apply Mathematics skills while planning, making and presenting "Design a Theme Park".
Editorial mapping pending verification
Learners apply Technologies skills while planning, making and presenting "Design a Theme Park".
Editorial mapping pending verification
Learners apply The Arts skills while planning, making and presenting "Design a Theme Park".
Editorial mapping pending verification
Learners apply English skills while planning, making and presenting "Design a Theme Park".
Editorial mapping pending verification
Curriculum links are editorial suggestions only. Tivoraly is not endorsed by or affiliated with ACARA.
Reflection
- β’ What part of this project are you most proud of?
- β’ What was tricky, and how did you work it out?
- β’ What would you change if you did it again?
- β’ What is one new thing you can now explain to someone else?
Completion checklist
- β All stages marked complete
- β Final product finished
- β Evidence uploaded (photo, writing, audio or video)
- β Reflection questions answered
- β Presented to family or group
- β Parent review complete