Editable project template

Design a Theme Park

Plan rides, map the park, price the tickets and work out how many visitors you need.

Your mission

Design a theme park that is thrilling, safe and makes enough money to stay open.

Learning goals

  • β€’ Use scale, area and money
  • β€’ Balance excitement with safety
  • β€’ Present a business case

You'll need

  • β€’ Large paper
  • β€’ Ruler
  • β€’ Colours

Optional: Camera or tablet for photos of your work

Project stages

0/7 tasks

Discover

~30 min

Find out what you already know and gather ideas before you start building.

  • Ride research

    List the kinds of rides a park needs for every age group.

    ~30 min Β· Parent guidance: Check in at the end of the task and talk it through together.

    Extra challenge: add one more detail to your discover work and explain why you chose it.

Plan

~45 min

Turn your ideas into a plan you can actually follow.

  • Park map

    Draw your park to scale with zones, paths and facilities.

    ~45 min Β· Parent guidance: Check in at the end of the task and talk it through together.

    Extra challenge: add one more detail to your plan work and explain why you chose it.

Create

~45 min

Make the main part of your project.

  • Design your headline ride

    Draw and label your best ride, including its safety features.

    ~45 min Β· Parent guidance: Stay nearby for set-up, then let your learner lead.

    Extra challenge: add one more detail to your create work and explain why you chose it.

Test

~30 min

Try it out and see what works.

  • Crowd test

    Work out queue times if 500 people arrive at once.

    ~30 min Β· Parent guidance: Stay nearby for set-up, then let your learner lead.

    Extra challenge: add one more detail to your test work and explain why you chose it.

Improve

~25 min

Use what you learned to make it better.

  • Fix the bottleneck

    Change your layout to fix the worst queue.

    ~25 min Β· Parent guidance: Check in at the end of the task and talk it through together.

    Extra challenge: add one more detail to your improve work and explain why you chose it.

Present

~30 min

Share your work with your family or group.

  • Investor pitch

    Pitch your park: tickets, costs and why people will come.

    ~30 min Β· Parent guidance: Check in at the end of the task and talk it through together.

    Extra challenge: add one more detail to your present work and explain why you chose it.

Reflect

~15 min

Think about what you learned and what you would do next time.

  • Designer's notes

    What was the hardest trade-off you made?

    ~15 min Β· Parent guidance: Check in at the end of the task and talk it through together.

    Extra challenge: add one more detail to your reflect work and explain why you chose it.

Australian Curriculum links

Mathematics Β· Measurement and Space

Learners apply Mathematics skills while planning, making and presenting "Design a Theme Park".

Editorial mapping pending verification

Technologies Β· Inquiry and skills

Learners apply Technologies skills while planning, making and presenting "Design a Theme Park".

Editorial mapping pending verification

The Arts Β· Inquiry and skills

Learners apply The Arts skills while planning, making and presenting "Design a Theme Park".

Editorial mapping pending verification

English Β· Inquiry and skills

Learners apply English skills while planning, making and presenting "Design a Theme Park".

Editorial mapping pending verification

Curriculum links are editorial suggestions only. Tivoraly is not endorsed by or affiliated with ACARA.

Reflection

  • β€’ What part of this project are you most proud of?
  • β€’ What was tricky, and how did you work it out?
  • β€’ What would you change if you did it again?
  • β€’ What is one new thing you can now explain to someone else?

Completion checklist

  • ☐ All stages marked complete
  • ☐ Final product finished
  • ☐ Evidence uploaded (photo, writing, audio or video)
  • ☐ Reflection questions answered
  • ☐ Presented to family or group
  • ☐ Parent review complete